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Deck & Dice Games QuarterShots: Lairs and Labyrinths

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QUARTERSHOTSBook 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.A new type of RPG adventure book: The Dungeon Master's Backup Plan. Each 64 page book is packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.64 pages of side quests that defy players expectations and fit into any campaignEach adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nightsTruly system-neutral - compatible with 5e or any other system - there are no game specific mechanicsThe perfect GM backup plan for when players decide to do something you have no plan forRequires no preparation - you don't even need to read the entire adventure before you start running itQuit worrying about being underprepared - your players will never see you sweat!

Specifications:

QUARTERSHOTS

Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.

A new type of RPG adventure book: The Dungeon Master's Backup Plan. Each 64 page book is packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!

Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.

Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.

  • 64 pages of side quests that defy players expectations and fit into any campaign
  • Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights
  • Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics
  • The perfect GM backup plan for when players decide to do something you have no plan for
  • Requires no preparation - you don't even need to read the entire adventure before you start running it
  • Quit worrying about being underprepared - your players will never see you sweat!

GTIN: 658580981761

Estimated Delivery Time Frame:1-14 Business Days

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Reference ID: 14933042

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