Your challenge in Lucky Numbers is to fill your grid first, but you never know which tiles you'll have to work with!To set up, take a set of tiles numbered 1-20 for each player in the game, then shuffle all of these tiles face down. Each player has a 4x4 grid, and to complete set up, each player takes four tiles at random, then places them in order from low to high down the diagonal that goes from upper left to lower right.On a turn, you take either a face-down tile from the pile or a face-up tile from the table. You can (1) place this tile in an empty space in your grid, (2) swap this tile for a tile already in the grid, or (3) discard this tile face-up on the table. However, all tiles in your grid must obey one rule at all times: A tile must be higher in value that any tile directly above it or to its immediate left and lower in value that any tile directly below it or to its immediate right. Whoever first fills their grid with sixteen tiles wins. (If the draw pile runs out, then whoever has the most tiles in their grid wins.)You can play Lucky Numbers tournament style by playing multiple games and having each player start once. The winner of a game receives 2 points, while each loser receives -1 point for each empty space in their grid. After as many games as the number of players, whoever has the highest score wins.
Specifications:
Your challenge in Lucky Numbers is to fill your grid first, but you never know which tiles you'll have to work with!
To set up, take a set of tiles numbered 1-20 for each player in the game, then shuffle all of these tiles face down. Each player has a 4x4 grid, and to complete set up, each player takes four tiles at random, then places them in order from low to high down the diagonal that goes from upper left to lower right.
On a turn, you take either a face-down tile from the pile or a face-up tile from the table. You can (1) place this tile in an empty space in your grid, (2) swap this tile for a tile already in the grid, or (3) discard this tile face-up on the table. However, all tiles in your grid must obey one rule at all times: A tile must be higher in value that any tile directly above it or to its immediate left and lower in value that any tile directly below it or to its immediate right. Whoever first fills their grid with sixteen tiles wins. (If the draw pile runs out, then whoever has the most tiles in their grid wins.)
You can play Lucky Numbers tournament style by playing multiple games and having each player start once. The winner of a game receives 2 points, while each loser receives -1 point for each empty space in their grid. After as many games as the number of players, whoever has the highest score wins. Shipping Details
Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.
Orders are shipped using Australia Post eParcel Post.
- Metro East Coast: 1-3 business days
- Metro (Other): 2-7 business days
- Regional: 2-7 business days
- Rural: 3-14 business days
If you are unavailable at the time of delivery re-delivery fees may apply.
At Good Games, we want our customers to be completely satisfied with their purchases. If you have any concerns regarding your purchase, please contact us.
CHANGE OF MIND
We are not required to provide a refund or replacement if you change your mind, however in most cases we will be happy to as long as the product is sealed in their original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)
Please note you would be responsible for returning the product, as well as the original cost of shipping.
FAULTY PRODUCTS
If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.
You can choose a refund or exchange if an item has a major problem. This is when the item:
- has a problem that would have stopped someone from buying the item if they had known about it
- is unsafe
- is significantly different from the sample or description;
- or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.
Alternatively, you can choose to keep the item and we will compensate you for any drop in value.
If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time you can choose a refund or replacement.
Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.