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Thunder Alley

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Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3–6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time:Solo movement allows you to break away from the pack.Draft and pursuit movement are best used for keeping your team of cars together.Lead movement can create a pack of cars that moves toward the front.Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway.Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.COMPONENTS:2 Mounted, Double-sided 22"x34" Game Boards7 Playing Mats (Team Cards)26 Event Cards84 Racing Cards2 countersheets - 178 counters16 Page Rules BookletAge : 10+ |  No. of Players : 2-7 Players |  Playing Time : 90  Minutes

Specifications:

Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3–6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.

The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time:

Solo movement allows you to break away from the pack.
Draft and pursuit movement are best used for keeping your team of cars together.
Lead movement can create a pack of cars that moves toward the front.
Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.

Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?

Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway.

Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.

COMPONENTS:

2 Mounted, Double-sided 22"x34" Game Boards
7 Playing Mats (Team Cards)
26 Event Cards
84 Racing Cards
2 countersheets - 178 counters
16 Page Rules Booklet
Age : 10+ |  No. of Players : 2-7 Players |  Playing Time : 90  Minutes

GTIN: 817054010677

Estimated Delivery Time Frame:1-14 Business Days

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Reference ID: 15535352

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