Surfs Up

Surfs Up

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You and your rivals are surfers trying to gain the most points by catching the best collection of waves by the end of the game, dodging bluebottle stings, scoring bonus points from surfboards that match the waves you catch, and by satisfying each game's 3 unique goals.

3 incoming waves are always visible to all surfers, who select and simultaneously reveal a 1 to 5 energy card they commit to catch the wave (worth 1 to 10 points) in the breakzone closest to the beach. The highest energy card revealed wins the wave, which is collected to be scored at the end of the game. However tied energy cards will cause surfers to wipe out, giving the next highest energy card surfer the win. 'Respect' is the tiebreaker here, and a resource players can gain OR use to buy extra energy and surfboard (bonus point) cards from the beach when they win, or place second on each wave.

The catch is that when you win and take a wave, the energy card you used is trashed (removed from the game), weakening your remaining energy, while the second place and other surfers discard their energy cards and may regain them later. So there is some advantage in coming second and strategically gaining more respect OR buying cards from the beach...

Surfboards bought from the beach with respect add bonus victory points to some wave types, skewing the value of certain waves for some surfers as the game progresses. Temporary energy bought from the beach gives surfers an edge in later rounds. Bluebottle stingers sometimes blow into the breakzone, and players must avoid playing the lowest energy cards to escape their hidden sting (0 to -3 points on the underside of each chosen bluebottle token). Or bravely take a sting to save a playable card for the next wave! Players running low on energy can rest (pass) to gain 1 respect, and regain their previously discarded energy cards.

The ideal play is to commit just enough energy to win a wave as efficiently as possible at the right time. And then carefully choose when you take more respect (max 4), or when to the beach and what you buy.

The game end is triggered when either:

1. All 5 bluebottles have been resolved, or
2. Any player only has their zero energy card left.

The player with the most points between waves caught, matching surfboards, bluebottle stings and end game goals wins.
GTIN: 9369998190232

Shipping Details

Good Games uses Australia Post for shipping of orders across Australia as they have the widest reach and offers our customers conveniences like Parcel Lockers, Parcel Collect, and mail redirection.

Orders are shipped using Australia Post eParcel Post.

  • Metro East Coast: 1-3 business days
  • Metro (Other): 2-7 business days
  • Regional: 2-7 business days
  • Rural: 3-14 business days

If you are unavailable at the time of delivery re-delivery fees may apply.

At Good Games, we want our customers to be completely satisfied with their purchases. If you have any concerns regarding your purchase, please contact us.

CHANGE OF MIND

We are not required to provide a refund or replacement if you change your mind, however in most cases we will be happy to as long as the product is sealed in their original packaging, unused, unopened and in brand new resalable condition and it is within 30 days of your original purchase (or delivery date if shipped)

Please note you would be responsible for returning the product, as well as the original cost of shipping.

FAULTY PRODUCTS

If a product that you have purchased from one of our stores does not meet expectations of the item as it was advertised, or the product is faulty, then please return the product to where you made the purchase for an exchange or refund, in accordance with Australian Consumer Laws.

You can choose a refund or exchange if an item has a major problem. This is when the item:

  • has a problem that would have stopped someone from buying the item if they had known about it
  • is unsafe
  • is significantly different from the sample or description;
  • or doesn’t do what we said it would, or what you asked for and can’t be easily fixed.

Alternatively, you can choose to keep the item and we will compensate you for any drop in value.

If the problem is not major, we will repair the item within a reasonable time. If it is not repaired in a reasonable time you can choose a refund or replacement.

Please keep your proof of purchase – e.g. your receipt, invoice or confirmation email.

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Estimated Delivery Time Frame: 1-14 business days

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